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Swtor story order after chapter 3
Swtor story order after chapter 3











swtor story order after chapter 3

Classes that have (or can spec for) a shorter cooldown on their interrupt skill or have multiple defensive skills are at a clear advantage.

swtor story order after chapter 3

The reviews I've read in the blogosphere thus far of veteran & master mode don't provide a good overview, because the writer usually only played through it on one class and draws conclusions based on that, while the difficulty experience is in fact entirely different on other classes.įor instance, interrupts, crowd control and defensive skills are vital in order to deal with the many one-shot mechanics present. This leads us to the following point.Ĭlasses aren't equally equipped to deal with the challenges faced with in master (and veteran) mode stories. It just doesn't make sense that they are harder to deal with than boss fights and some classes simply don't have the tools to deal with them, no matter how skillfully they play. In my opinion, large mobs of glasscanony trash should be slightly nerfed. Effectively, this often makes some trash harder than boss fights, especially for classes that have no good burst AoE skills or defensive skills that can deal with the insane initial hits (see 3). On master mode, everything deals insane amounts of damage, even critters that die with a few hits. Naturally, the issue existed also in veteran mode, but in master mode the damage is such that some encounters start to feel completely random rather than a result of skillful gameplay.Ī solution would be to improve companion commands, for instance by allowing companions to be active while following (so they can hopefully outheal any stupid they stand in), or - even better - to assign companions to a specific spot in the room, much like companions in other Bioware games.Ģ) Trash is often harder than boss fights Unfortunately, chapter 2 is no exception: you will run into this problem all the time when running master mode stories, particularly during boss fights. You figured out and executed a strategy correctly it does not when you do because, say, your companion for once happened to take the right path towards you rather than running through It feels good when you down a boss because This isn't fun: just like people dislike RNG in gaining gear,

swtor story order after chapter 3

Prevent, shortly followed by your own death because you do need that companion in order to complete the fight. You get unlucky and your companion dies from damage that you could not Effectively, this results in fights in which Also noteworthy is that Acina cannot heal you (or do anything else) Trails a bit behind, she still gets hit by the mines from time to time, even if you do it

swtor story order after chapter 3

The player has to put Acina on passive so she follows you however, because she always When the boss comes down, he one-shots anything that's in the middle. Because your companion (Acina) is melee, she will try to reach the boss by standing beneath him in the middle however, Of chapter 2 of the Eternal Throne story. However, the available tools in the game are not sufficient to reliably keep them from harm. Companions** in SWTOR are incapable of avoiding telegraphedĭamage by themselves, so it is down to the player to keep them from standing in stupid, for instance by putting them on













Swtor story order after chapter 3