oramananax.blogg.se

Ps2 mod chip scph-90001
Ps2 mod chip scph-90001













ps2 mod chip scph-90001

#PS2 MOD CHIP SCPH 90001 FULL#

With 2 full textures (diffuse map and specular, alpha, or other), Gouraud shaded: 0.6 Gpix/s (18,750,000 32-bit pixel raster triangles)ĥ0 million/s (48-pixel quad with Z and A)ģ0 million/s (50-pixel triangle with Z and A)Ģ5 million/s (48-pixel quad with Z, A and T)ġ6 million/s (75-pixel triangle with Z, A, T and fog) With 1 full texture (diffuse map), Gouraud shaded: 1.2 Gpix/s (37,750,000 32-bit pixel raster triangles) With no texture, flat shaded: 2.4 Gpix/s (75,000,000 32-pixel raster triangles)

ps2 mod chip scph-90001

Programmable CRT controller (PCRTC) for outputġ6 without any texture mapping units (TMU), however half of pixel pipelines can perform texturing, so fillrate is either 16 pixels per clock with untextured 2400 Mpixels or 8 pixels per clock with 1200 megapixels with bilinear texturing, and 1200 megatexels (bilinear).Ĥ MB of embedded DRAM as video memory (an additional 32 MB of main memory can be used as video memory for off-screen textures) 48 gigabytes per second peak bandwidth "Graphics Synthesizer" (GS) clocked at 147.456 MHzĢ79 mm² die (combined EE+GS in SCPH-7500x: 86 mm², 53.5 million transistors) SCPH-9000x (35W) = 0.72kg (1.59 lbs) November 22nd, 2007ĮE+GS-65nm GPU Notes Parallel rendering processor with embedded DRAM OpenCL N/A Vulkan N/A Pixel Shader N/A Vertex Shader N/A Console Notes Playstation 2 Slim:















Ps2 mod chip scph-90001